Work


Unreal Engine Blueprinting

This Unreal Engine Blueprint allows the player to open a door via triggering an animation and plays an audio while the door opens.
This Unreal Engine Blueprint allows the player to open a door via triggering an animation and plays an audio while the door opens.
This blueprint controls the AI of an enemy. It plays an animation for them walking, keeps them within a boundary, and kills the player upon contact with the model's collision box.
This blueprint controls the AI of an enemy. It plays an animation for them walking, keeps them within a boundary, and kills the player upon contact with the model's collision box.
This blueprint adds a point to a player's score every time the player overlaps with the item. If that point gets the player to 10 or more the game will end. If not, the overlapped item will despawn and add to the player's points.
This blueprint adds a point to a player's score every time the player overlaps with the item. If that point gets the player to 10 or more the game will end. If not, the overlapped item will despawn and add to the player's points.

Unity

Home Invasion:

Below is the CS code created for "Home Invasion", a project in which we made existing mechanics from other games into our own. This was a team project where I was the lead developer. This code not only shows mechanics created for the game, but also usage of assets created by other team members.

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